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Design Phase - ADDIE

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D - Design

+  Design is the second phase of ADDIE ISD model.  However, as with all phases of ADDIE, the design phase can be done anywhere in the process.   In the design phase, developers need to get specific about the different elements of the project or instruction.  In this phase developers ask questions.

+  What skills exactly should the audience have?   Once the analysis is complete the goals of the instruction should become apparent allowing the developer to derive learning objectives.  Objectives are a very important part of instruction.  The objectives should be short, specific and testable.

+ What media, resources and materials will this project involve?    Objectives will determine the instruction content.  In this phase of ISD the developer will create an outline of the instruction or project.  The outline will provide the tasks, strategies and sequencing of the project or instruction.

+ What type of assessment tool will this project require?   Now is a good time to begin to think about practice, feedback and assessment.  These activities are important aspects to effective instruction and should involve thorough consideration.   The developer should indicate the type of practice, feedback and assessment the project will require.

+ What type of content structure will the project require?   Sometimes the availability of CD-ROMs, scanners, speakers, cameras, bandwidth, and plug-ins impact the choice of media.  The developer should identify the availability of technology as well as what is allowed.  Some organizations may have more restrictions on what is and is not allowed.

+ What type of interface will the project require?  It is important to design an intuitive interface allowing the learner to concentrate on the new material and not how get to the new material.  At this point the developer will begin to diagram the layout on storyboards, paper, flowcharts and other methods.  The intent of the layout is to represent the "look and feel" of the interface.  The layout should display the buttons, navigation and other key elements.  The layout should show the location of the key elements and the basic flow of the instruction.

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